The topic
of theme in games was something that came up at a recent gaming meet-up, and
it’s something that’s had me thinking. I’m someone who considers myself
squarely in the mechanism corner of the board game arena. Whenever I consider
any new game, I (mostly) ignore the theme and go straight for the mechanisms.
What mechanisms are at play, and is there something that makes the way they are
used stand out? Theme is more a secondary consideration for me – not completely
disregarded, but at the same time not all that important. I know it matters to
some degree to me because I’m not the biggest fan of purely abstract games, and
I find it kind of fascinating that at least a portion of people who complain
about lack of theme will still find abstract games very engaging. It just makes
me wonder how a complete lack of theme is better than partial and/or pasted on
theme.
Sunday, 12 March 2017
Thursday, 2 March 2017
Collection: Acquisitions and Cullings (Feb, 2017)
Tags:
collection,
culling,
new games
I should
just say this right up front, so far my determination to slow down my game
purchases has failed spectacularly, and February has joined January in being a month of many
new games entering my collection. This month I made a larger game order (of 6
games) from my newest board gaming resource, intending on it to be the sole
games purchase for the month – only to make several individual game purchases
shortly after. I also engaged in my first successful math trade this month, and
no fewer than three Kickstarter games showed up in the mail within only a few
days between them.
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