There will
always be games that just don’t do it for me, types of games I just prefer to
avoid. That’s simply how taste works, some things will appeal to us, and others
won’t. I’ve learned that I’m a mechanism before theme kind of gamer, that my
taste definitely belongs more in the euro game camp than others. Knowing this,
I’m getting better at sussing out ahead of time if a new game is likely to
engage me or not. I am still open to trying out a game once if the others are
gung ho about it, and there are games that I might not particularly want to
play that I will join in on to make someone else happy. But there are some
games that I will vehemently say no to, games that I’m so dead set against that
I’d almost want to play anything else instead. And one would think these were
games I hated upon first trying them, and some of them I did, but there are
also games that I initially liked that I’ve just grown to really dislike.
People who know me personally might expect certain titles to make the list, as there are games I’m noticeably avoiding whenever they hit the table. But my main caveat for this list is that the games have to be games I know in my heart, without a single doubt, that I will never want to play them again, regardless of circumstances. Some games, like Agricola, I do heavily dislike, but due to having heard multiple defences for its validity (mainly the strategy of the card play), I am at least partial open to giving it another chance, just to see if a different angle will change my mind – though I need to be caught at a very particular mood to be talked into it. And while I didn’t particular like games like Eclipse, Galaxy Trucker or Quartermaster General, and know that I don’t particularly fancy playing them again, they didn’t give a significant enough bad experience for them to belong on at least this particular list. This isn't about what games I didn't like, it's about games that makes me instantly go 'no' to without exception if they are ever suggested, so let's get on to them.
Spyfall

I don’t
mind games having a social element. For instance I like Sheriff of Nottingham,
and I’m fine with playing the occasional game of Resistance (even though the
game doesn’t engage me all that much). And I don’t mind having a traitor
element in games, either. But I absolutely loathe being put on the spot, and
having a game purely revolve around what you and the people around you say to
one another. I don’t care that it’s a really short game, the awkwardness I feel
playing it makes the game feel longer.
Betrayal at House on the Hill
I only ever
played this game once, and my bad experience could very well be due to how
poorly my group and I ended up interpreting the rules once the haunt happened.
What killed the game for me was how random it felt, and how the scenario we
wound up having to play seemed to only make it possible for a single player in
the group to be able to win the game for us, and the rest of the groups’
actions seemed to make no difference. I felt like I was just doing busywork,
like my turns no longer mattered, as any monster I beat would get back up right
after my turn was over. So I couldn’t even help the other player secure a win.
The game
felt downright broken because of this and I walked away with a bad taste in my
mouth. I honestly don’t care if I win or lose a game. Sure, I play to win, like
anyone would, but I’m not bothered with losing at all. But if a game makes me
feel like nothing I do makes a difference, then I don’t see a point in playing
it. Maybe every other scenario in that book works better than the one we
triggered, maybe we really did interpret the rules wrong. I don’t care; I just
don’t want to ever play this game ever again.
Race for the Galaxy

It doesn’t
matter to me that it was an outside circumstance that destroyed that initial
gaming experience; it was enough to taint the game itself for me. Every time it
hits the table I’m reminded of that one bad experience. So be aware, if you
ever find yourself helping from the sidelines, you might just destroy someone’s
impression of the game itself.
Trivial Pursuit

You could
say I had a very dysfunctional relationship with trivia games. I hated how they
made me feel, but I wanted to be good at them because of all the times I had
come in dead last. As an adult, I see so many things that are wrong with trivia
games. The first one is how no matter how old you are; you will be penalized by
when you were born. Generic trivia games will forever be stuck in whatever year
they were published, and if you happened to have been a kid at the time, no
matter how old you are, there will be so many things that you simply don’t know
because you didn’t live through the period the games depict. Another problem I
have with trivia games is how generic they are. Most of the trivia in the games
simply don’t interest me in the slightest. It’s athletes and politicians that
came before my time, events I never lived through and was never taught in
school, and a bunch of other things that I will forget within five minutes of
hearing the answer.
Unless I
get to bring single-deck versions of trivia that interest me, like the Harry
Potter or Doctor Who deck, then I will veto any suggestion of playing a trivia
game.
Dominion

I tried
another deck-builder, Thunderstone, as people were saying it was so much
better, and I found it to be more or less the same. I just couldn’t get
engaged in the gameplay at all. The monsters didn’t make a difference to me, as
it just ended up feeling the same as Dominion in my opinion. I have tried games
that have an element of deck-building to them, like City of Iron and Great Western Trail (with the cow deck), so I know that I can enjoy games that have deck-building as one of the
gameplay mechanisms, but as the only mechanism in a game, it just falls
completely and utterly flat for me.
Carcassonne

Yes, I’m
well aware that the dice can completely not go my way in Catan, but you are
still making strategic choices when placing your towns, because statistically
speaking the dice are more likely to roll certain numbers than others due to
the different combinations that can make up a number. In Carcassonne all you ever do is draw a tile and
then place it. There’s some minor strategy to where you place it and whether
you claim anything on it with a meeple, but if for instance you wind up drawing
only roads while your opponent draw city and monastery tiles, you are at a
scoring disadvantage pretty much no matter how you play. Sure, you may place
road tiles to claim farmland and you may place to block your opponent from
finishing cities, but that isn’t really the type of strategy that appeals to me
as a gamer. It is a game I feel plays you more than you play it. I want more
choices in my games. And I think there’s other tile laying games that could
perfectly well function as a gateway game and still give you some kind of
choice, like for instance Cacao or Kingdomino. I sold my copy last year and know in my heart that while I don't 'hate' the game, I just don't want to ever play the game again.
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And here's my question for you guys; what games do you know in your heart you will never want to play ever again? Are they specific games you really dislike, or simply stand-ins for a genre you don't particularly care for?
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And here's my question for you guys; what games do you know in your heart you will never want to play ever again? Are they specific games you really dislike, or simply stand-ins for a genre you don't particularly care for?
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